MacOS GPU programming in Julia
The Metal.jl package is the main entry point for GPU programming on MacOS in Julia. The package makes it possible to do so at various abstraction levels, from easy-to-use arrays down to hand-written kernels using low-level Metal APIs.
If you have any questions, please feel free to use the #gpu
channel on the Julia slack, or the GPU domain of the Julia Discourse.
As this package is still under development, if you spot a bug, please file an issue.
Quick Start
Metal.jl ties into your system's existing Metal Shading Language compiler toolchain, so no additional installs are required (unless you want to view profiled GPU operations)
# install the package
using Pkg
Pkg.add("Metal")
# smoke test
using Metal
Metal.versioninfo()
If you want to ensure everything works as expected, you can execute the test suite.
using Pkg
Pkg.test("Metal")
The following resources may also be of interest (although are mainly focused on the CUDA GPU backend):
Contributing
If you want to help improve this package, look at the contributing page for more details.
Acknowledgements
The Julia Metal stack has been a collaborative effort by many individuals. Significant contributions have been made by the following individuals:
- Tim Besard (@maleadt) (lead developer)
- Filippo Vicentini (@PhilipVinc)
- Max Hawkins (@max-Hawkins)
Supporting and Citing
Some of the software in this ecosystem was developed as part of academic research. If you would like to help support it, please star the repository as such metrics may help us secure funding in the future. If you use our software as part of your research, teaching, or other activities, we would be grateful if you could cite our work. The CITATION.cff file in the root of this repository lists the relevant papers.